Sept 18 - enemies, lasers, junk damage
JunkLauncher » Devlog
Hey all! I'm considering using this devlog system to log my progress over time, and keep myself accountable for work each day.
Here's log #1.
Fixes implemented:
- Crosshair works again. I just removed it and added it back, and then it worked. Strange.
- Player ragdoll state now actually works. There was a random frame a long ways at the end of the animation, which I suspect was causing the issue.
Features added:
- Lasers now do damage to player
- Player switches to a ragdoll state when hit
- Lasers damage and destroy junk
- If you're holding junk and that junk item is destroyed, it properly switches off the holding system
- Player drops junk if player is hit
JunkLauncher
Status | Released |
Author | Snapgadget Studio |
Genre | Platformer |
Tags | Destruction, junk, Physics, Robots |
More posts
- Sept 25 - changing loads of numbers (v1.1)60 days ago
- Oct 15 - UI, junk coloring, W key (v1.2)60 days ago
- Sept 23 - Music, UI, troubles82 days ago
- Sept 21 - item holding, sound FX, waves84 days ago
- Sept 20 - random gen, big blocks84 days ago
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