How to Fly a Cannon
My first finished Unity game, and the first finished project from Snapgadget Studio!
This is a *tiny* project with the goal of learning the full game dev process as fast as possible. Original version was made in 3.5 hours for a game jam, but it didn't feel completed at all. The theme was failure, which inspired using a cannon the wrong way.
Worked on it more since then and now it feels at least vaguely done, total time spent making this is about 17 hours. I also was rusty with Unity and had to re-learn stuff, which made things take longer.
Coding done by me, art and sound assets were pre-made.
Any feedback is appreciated!
Updated | 22 days ago |
Status | Released |
Platforms | HTML5 |
Author | Snapgadget Studio |
Genre | Platformer |
Made with | Unity |
Tags | 2D, barrel, cannon, Destruction, Physics, Side Scroller |
Development log
- It's now just a Prototype!27 days ago
- Feature tweak - no more auto-launch!31 days ago
Comments
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Awesome stuff!!! Super excited to see what you do!
Thank you much 😁
Good stuff man! I just finished it for the third time. Excited to see what you do next.
Thanks dude!! I used a suggestion from yesterday (it might have been yours?) to add a level counter, I might yet brighten up the spikes. Thanks again for the insights!