My first finished Unity game, and the first finished project from Snapgadget Studio!


This is a *tiny* project with the goal of learning the full game dev process as fast as possible.  Original version was made in 3.5 hours for a game jam, but it didn't feel completed at all.  The theme was failure, which inspired using a cannon the wrong way.  

Worked on it more since then and now it feels at least vaguely done, total time spent making this is about 17 hours.  I also was rusty with Unity and had to re-learn stuff, which made things take longer.


Coding done by me, art and sound assets were pre-made.

Any feedback is appreciated!

Development log

Comments

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Awesome stuff!!! Super excited to see what you do!

Thank you much 😁

Good stuff man! I just finished it for the third time. Excited to see what you do next.

(1 edit)

Thanks dude!!  I used a suggestion from yesterday (it might have been yours?) to add a level counter, I might yet brighten up the spikes.  Thanks again for the insights!